THE WORLD OF WIZARDRY! A FANTASY ROLE-PLAYING SIMULATION
BORN IN 1981.
Wizardry portal site now open
Japanese versions of Wizardry 6-8 to go on sale!
Yuji Horii and Robert Woodhead's special dialogue released
Wizardry series official Twitter now open
< Wizardry 1: Proving Grounds of the Mad Overlord >
One of the originals of RPGs. A timeless classic that has had tremendous influence on later games.
< Wizardry 2: The Knight of Diamonds >
Using save data from Wizardry 1, take on the labyrinth with more powerful enemies in this expansion scenario.
< Wizardry 3: Legacy of Llylgamyn >
An adventure to bring back a mystical orb guarded by the legendary dragon L'Kbreth to save Llylgamyn.
< Wizardry 4: The Return of Werdna >
A unique game experience in which you play as the final boss of Wizardry 1, seeking to escape from the deepest part of the Maze.
< Wizardry 5: Heart of the Maelstrom >
This title received high acclaim for adding new features such as NPC conversations and expanded floors.
< Wizardry 6: Bane of the Cosmic Forge >
Marks a turning point in the series with the much-discussed appearance of science fiction elements at the end of the story.
< Wizardry: The First Episode - Suffering of the Queen >
< Wizardry: The Second Episode - Curse of the Ancient Emperor >
< Wizardry 7: Crusaders of the Dark Savant >
An epic adventure to explore the planet Lost Guardia and discover the secrets of the creation of the universe.
< Wizardry: The Third Episode - Scripture of the Dark >
< Wizardry: Throb of the Demon's Heart >
< Wizardry Empire >
< Wizardry Dimgul >
< Wizardry Empire: Fukkatsu no Tsue ("The Staff of Resurrection") >
< Wizardry Empire: Princess of the Ancient >
< Wizardry 8 >
The final numbered title with a new system that integrates exploration and combat, giving it a unique appeal.
< Wizardry: Tale of the Forsaken Land >
< Wizardry Chronicle >
< Wizardry Summoner >
< Wizardry Empire II: Legacy of the Princess >
< Wizardry Empire III: Ancestry of the Emperor >
< Busin 0: Wizardry Alternative Neo >
< Wizardry: Prisoners of the Battles >
A masterpiece series from the staff of the Wizardry episodic "gaiden" series that aims to return to its roots.
< Wizardry Asterisk: Hiiro no Fuuin ("The Scarlet Seal") >
< Wizardry Xth: Academy of Frontier >
< Wizardry: The Five Ordeals >
Many new Wizardry episodic "gaiden" series games all-in-one. The huge amount of user-generated content is also appealing.
< Wizardry Xth: Unlimited Students >
< Wizardry: Labyrinth of Lost Souls >
The first Wizardry title from Acquire. You must face the "labyrinth without mercy".
< Wizardry: Seimei no Kusabi ("The Wedge of Life") >
< Wizardry: Bokyaku no isan ("Legacy of Oblivion") Wizardry Online Mobile >
< Wizardry: Prisoners of the Lost City >
The second Wizardry title from Acquire. Explore the truth of the "city where the fog never clears".
< Wizardry Online >
< Tokyo Meikyu – Wizardry 0 - ("Tokyo Labyrinth - Wizardry 0 -") >
< Wizardry: Senran no Mato ("The Magical Tower of War") >
< Wizardry Schema >
< Wizrogue: Labyrinth of Wizardry >
< Eternal Crypt - Wizardry BC - >
Find treasure in the depths of the endless dungeon. The very first blockchain game in the series.
< Wizardry Variants Daphne >
- Once every 100 years, the Abyss opens. - A 3D dungeon RPG for smartphones.
- Wizardry BC -
The Five Ordeals
Labyrinth of Lost Souls
Prisoners of the Lost City
Prisoners of the Battles
The Absence of Misericordia
Bane of the Cosmic Forge
Crusaders of the Dark Savant
Eternal Crypt - Wizardry BC -
In another world, far, far away…
The promised tranquility of the Kingdom of Mocerd had been mercilessly destroyed since the discovery of the Dungeon of Dudael.
While this uncharted region brought the people wealth through the unearthing of Ancient Pieces and sacred relics from the mythical ages, it also brought about an outbreak of Monsters.
You, the Master of the Adventurers’ guild, have been exclusively issued a royal decree by King Okeir of Mocerd.
Embark on a great expedition to reveal the dungeon’s treasures and the rarefied ‘Blood Crystals’. Pursuit the honorable duty, and be awarded the title of 'Wizardry', the most prestigious honour in the Kingdom.
Wizardry 6: Bane of the Cosmic Forge
Nearly 120 years ago, there was a most evil lord and an equally wicked wizard. They joined forces in a magical struggle to vanquish all other evil powers.
It was during this conflict that they learned of the existence of "it".
The Cosmic Forge... a magic pen which made reality any words scripted with its point. With this pen in hand, they began to script horrors into the universe. It was shortly after obtaining this Cosmic Forge that the two allies became jealous of each other's power, and engaged in a final climactic battle to determine the fate of themselves and of the magic pen. What became of them, no one knows.
And now, adventurers who may change the fate of the magic pen and the universe seek to enter the castle once again...
Wizardry 7: Crusaders of the Dark Savant
The disappearance of the magic pen with the power to alter destiny brought about an unexpected occurrence. A spaceship crash-landed on a planet which was uncharted on any map of the known galaxy.
News of the new planet's discovery spread throughout the galaxy. The planet was rumored to be the legendary Lost Guardia. It is said that the great Phoonzang once discovered a secret regarding the power of the universe and of life itself and hid that secret along with the entire planet.
The Dark Savant, an enigmatic traveler of the stars, as well as the two great races that dominate the universe, the Umpani and the T'Rang, descended upon the planet. And so, brave adventurers, your own adventure begins.
Before the beginning, the Cosmic Lords created the very first world using three artifacts. After that, the artifacts were hidden by a magic pen.
However, theft of the magic pen first revealed the existence of Astral Dominae, infused with the power of life itself.
Chaos Moliri, the source of all change, was discovered half a galaxy away.
Last, the Destinae Dominus, containing all knowledge, was stolen by a madman and disappeared.
It is said that whoever obtains all three will gain the powers of the Cosmic Lords. At the dawning of a new destiny, who will prove worthy?
Wizardry Variants Daphne
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
For thousands of years the line of kings has sealed the Abyss.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless.
There is naught but to perish.
Wizardry: The Five Ordeals
Built upon Wizardry: Prisoners of the Battles' system, this game lets players to switch between various scenarios, with the scenario forming the basis for some rules, setting labyrinth structure, items, monsters, and other data.
The five original official scenarios in this title have more conventionally Wizardry-like rules and are more varied than that of Prisoners of the Battles.
Furthermore, a great many high-quality scenarios have been generated by users, and together with the monster designs by Jun Suemi, you can enjoy "Wizardry according to Wizardry fans" to your heart's content.
Wizardry: Labyrinth of Lost Souls
Rising from the land of Athals, the empire of Darua united the people but 100 years later, the emperor of Darua fell into madness and the land was divided among three factions.
Together, the three countries created peace in Athals, but over time, fiends, beasts, and demons were seen once again throughout Athals.
The people hold on to their visions of peace while living in fear of the unknown. However, in the midst of all this, there appeared those who sought out treasures of the past and those who earned their way by exterminating monsters.
These people became known as "Adventurers."
As the many adventurers travel over the lands of Athals, yet another dark shadow looms just over the horizon...
Wizardry: The Absence of Misericordia
Many travelers had become stranded in the village of Winternedia. Winter had clung to this land for two full years, and the mountain pass was no longer navigable.
A merchant from a band of fur traders approached the adventurers with a request.
According to village legend, there was an old temple in a nearby valley.
In bygone years, it contained a relic of the Madonna of Mercy, through which a ritual was said to keep the dreaded cold away.
But now the relic is lost and the temple has been abandoned.
You must retrieve this relic and return spring to this frozen land.
Wizardry: Prisoners of the Battles
The King's guard, the renowned Hallstein, gathers mercenaries and young children, training them into full-fledged soldiers.
However, rich mineral deposits have been discovered throughout the land, it has become apparent that many other kingdoms would be eager to invade.
Thus, a great many adventurers must be trained up in all haste, molded into a robust fighting force, serving as the King's guard.
And so many adventurers seeking the king's reward and up-and-coming youths gather in the tavern, eagerly awaiting their next test.
Wizardry: Prisoners of the Lost City
In a forested region of the Kingdom of Diment, there was a "city where the fog never clears".
The city had become a labyrinth from which none who entered could ever return.
According to legend, the city was transformed into a labyrinth by the deep hatred of the archmage Chu Lu Gah.
It is said that great treasure or a great power left behind by archmage Chu Lu Gah lie slumbering in the labyrinthine city.
The story begins in this labyrinth, the City of Ghosts.
Players choose their own story: an adventure seeking the truth of the labyrinth, or an adventure to escape from the labyrinth.
BLADE & BASTARD: Warm ash, Dusky dungeon Volume 1
Deep in the unexplored reaches of the dungeon, a corpse is discovered—one that shouldn’t exist. After Iarumas is resurrected, his memories of life before death are gone, and he spends his days delving into the dungeon to retrieve the bodies of dead adventurers. Can they be revived as well? Or will God reduce them to piles of ash on the altar? Either way, Iarumas collects his finder’s fee. And though his skills earn him some grudging respect, he’s also scorned for this cold, utilitarian attitude. The living keep their distance—Iarumas consorts primarily with the dead. That is, until he meets Garbage, a feral young swordswoman who’s the sole survivor of a massacred party. With Garbage by his side, Iarumas ventures deeper, scouring the dungeon for clues to his past, avoiding monsters, traps, and the inevitability of a permanent ashen demise.
©Kumo Kagyu,so-bin 2022 ©Drecom Co., Ltd.
BLADE & BASTARD: Wireframe Dungeon & Dragon with Red Dead Volume 2
Scorch marks blacken the wireframe dungeon, and the smell of burnt meat hangs in the air. Iarumas’s party stumbles upon a corpse, more charcoal than flesh, and Raraja insists on dragging it out. Murmur—Chant—Pray—Invoke. A large-framed girl named Berkanan gulps the fresh air of her second chance at life. Her confidence is low and her skills as a fledgling mage are inadequate, but despite all that, she has a serious goal—kill the red dragon that burned her party alive. This dragon, an interloper from the lower levels of the dungeon, has become so notorious that even the most seasoned parties refuse to engage. Even so, Garbage and Raraja agree to aid Berkanan, and Iarumas lends his support. The chances of failure are high, but in the dungeon, immolation is not a permanent end...as long as someone is willing to pay. Can Iarumas’s party douse the flames of the dragon, or will they all succumb to a menacing red death?
©Kumo Kagyu,so-bin 2023 ©Drecom Co., Ltd.